Speedroid CarTurbo
WIND 3

Speedroid CarTurbo

  • Archetype:
  • Speedroid

  • ATK:
  • 800

  • DEF:
  • 1200

  • View:
  • 4471




If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: Medium
58± 6/ 100
Power Score
Intrinsic 60
Deck 61

Speedroid CarTurbo — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 60.4 · Deck: 60.8 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Combo enabler

Why it scores here

Speedroid CarTurbo converts a hand card into a free Level 3 WIND Tuner body once a WIND monster is already on board, which is why it appears in 100% of the sampled Speedroid decks (400/400) at an average of 1.39 copies. Its real value is as a compact Synchro extender toward Clear Wing / Crystal Wing lines, not as an independent starter — it needs a WIND body first and its 800 ATK earns nothing here. The GY banish effect is a minor ATK pump rather than disruption, and the 'no monster effects except WIND for the rest of the turn' clause is a genuine cost that caps flexibility. High ATK/DEF (800/1200) and rarity/popularity were explicitly not scored; accessibility, material utility, and the self-lock dominate the result.

Axis scores

Axis Score Evidence
Accessibility 70 Free Special Summon from hand while controlling a WIND monster, and 400/400 sampled decks main it — 98% alongside Speedroid Terrortop/Taketomborg, implying reliable in-archetype search routes (verified card text + observed deck stats).
Combo & Conversion 58 A self-summoning Level 3 Tuner extends into Level 7/8 Synchro plays with the 98%-co-decked Terrortop/Taketomborg core, but does nothing alone and no combo records exist to confirm a one-card line (inferred from text + observed partner stats).
Resource Economy 50 Turns one hand card into one on-field body at no additional cost and can banish itself plus a Speedroid from the GY for an 800 ATK pump, but generates no card advantage or refuel (verified card text).
Effect & Interaction 14 Offers no removal, negation, or disruption of any kind; the only effect is a temporary ATK boost on your own WIND monsters (verified card text).
Material Utility 75 Level 3 WIND Machine Tuner with the 'Speedroid' name — a clean Synchro material that still functions as a Tuner even if its effect is negated (verified card text + observed co-decking with Clear Wing/Crystal Wing).
Resilience & Flexibility 55 Operates from hand, field, and GY (banish for the ATK boost), but the WIND-only monster-effect lock for the rest of the turn shuts down off-archetype follow-ups after the summon (verified card text).
Deck-Building Efficiency 60 Roughly one copy per deck (avg 1.39, 277 of 400 lists run a single copy) and near free in Speedroid, but the WIND lock and archetype-bound power make it a poor splash elsewhere (observed deck stats).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 60.4, Deck ≈ 60.8, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free Special Summon from hand whenever a WIND monster is already controlled
  • Level 3 WIND Machine Tuner — ideal Synchro material for the Clear Wing / Crystal Wing line
  • Carries the 'Speedroid' name, so it is a legal target for in-archetype search and GY banishing
  • Second effect works from the GY, letting it be banished for an 800 ATK pump on all current WIND monsters
  • Runs at a single copy in most lists (277/400), keeping the slot cost low

Weaknesses

  • Not a starter: it does nothing without an existing WIND monster on board
  • Locks the player out of non-WIND monster effects for the rest of the turn, cutting off generic extenders and hand traps
  • Provides no disruption, removal, or negation of any kind
  • Generates no card advantage; the GY effect is only a temporary ATK boost
  • Archetype-restricted power means it is close to a dead slot outside Speedroid / WIND builds

Counters / choke points

  • Effect negation on the hand ignition effect (e.g. a negate on the Special Summon)
  • Special Summon lockouts / floodgates that prevent the hand summon
  • Removing the WIND monster first, leaving CarTurbo stranded in hand
  • Graveyard hate that empties the GY before the banish-to-boost effect can be used
  • Backrow or hand disruption that punishes the WIND-only follow-up window

Best use

Extender and Synchro Tuner material for Clear Wing / Crystal Wing lines. Decks: Speedroid, Radiant Typhoon, Mecha Phantom Beast, Windwitch, Synchron. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: if you control a WIND monster, you can Special Summon this card from your hand; Card text: after that Special Summon you cannot activate monster effects for the rest of the turn except WIND monsters; Card text: banish this card and 1 'Speedroid' monster from your GY to give all WIND monsters you control +800 ATK until end of turn; Card text: each effect is once per turn; Card identity: Level 3 WIND Machine Tuner, 800 ATK / 1200 DEF, 'Speedroid' archetype
  • Observed: 400/400 sampled decks run it in the main deck, 0 in the side; Average 1.39 copies; 277 decks run 1, 90 run 2, 33 run 3; Co-decked with Speedroid Terrortop and Speedroid Taketomborg in 98% of lists; Co-decked with Clear Wing Synchro Dragon in 92.2% and Hi-Speedroid Rubber Band Shooter in 91.5%; 27 distinct archetypes appear across the sampled decks; Speedroid accounts for the large majority; Usage statistics: Speedroid inclusion 44.4% at 1 copy typical
  • Inferred: Because it carries the 'Speedroid' name and the archetype has search routes, it is reliably tutorable within Speedroid builds; Its practical function is as an extra Level 3 Tuner body feeding Level 7/8 WIND Synchro summons, based on co-decking with Clear Wing/Crystal Wing
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no avg_power_index or avg_starter_count, so board strength and line redundancy cannot be measured usage_statistics covers only 2 archetypes, one of which (Yosenju) looks inconsistent with the deck sample no rulings data for the timing/interaction of the WIND-only monster-effect lock











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