WIND
3Speedroid CarTurbo
Archetype:
Speedroid
ATK:
800
DEF:
1200
View:
4471
If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.
Speedroid CarTurbo — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 60.4 · Deck: 60.8 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Combo enabler
Why it scores here
Speedroid CarTurbo converts a hand card into a free Level 3 WIND Tuner body once a WIND monster is already on board, which is why it appears in 100% of the sampled Speedroid decks (400/400) at an average of 1.39 copies. Its real value is as a compact Synchro extender toward Clear Wing / Crystal Wing lines, not as an independent starter — it needs a WIND body first and its 800 ATK earns nothing here. The GY banish effect is a minor ATK pump rather than disruption, and the 'no monster effects except WIND for the rest of the turn' clause is a genuine cost that caps flexibility. High ATK/DEF (800/1200) and rarity/popularity were explicitly not scored; accessibility, material utility, and the self-lock dominate the result.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Free Special Summon from hand while controlling a WIND monster, and 400/400 sampled decks main it — 98% alongside Speedroid Terrortop/Taketomborg, implying reliable in-archetype search routes (verified card text + observed deck stats). |
| Combo & Conversion | 58 | A self-summoning Level 3 Tuner extends into Level 7/8 Synchro plays with the 98%-co-decked Terrortop/Taketomborg core, but does nothing alone and no combo records exist to confirm a one-card line (inferred from text + observed partner stats). |
| Resource Economy | 50 | Turns one hand card into one on-field body at no additional cost and can banish itself plus a Speedroid from the GY for an 800 ATK pump, but generates no card advantage or refuel (verified card text). |
| Effect & Interaction | 14 | Offers no removal, negation, or disruption of any kind; the only effect is a temporary ATK boost on your own WIND monsters (verified card text). |
| Material Utility | 75 | Level 3 WIND Machine Tuner with the 'Speedroid' name — a clean Synchro material that still functions as a Tuner even if its effect is negated (verified card text + observed co-decking with Clear Wing/Crystal Wing). |
| Resilience & Flexibility | 55 | Operates from hand, field, and GY (banish for the ATK boost), but the WIND-only monster-effect lock for the rest of the turn shuts down off-archetype follow-ups after the summon (verified card text). |
| Deck-Building Efficiency | 60 | Roughly one copy per deck (avg 1.39, 277 of 400 lists run a single copy) and near free in Speedroid, but the WIND lock and archetype-bound power make it a poor splash elsewhere (observed deck stats). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 60.4, Deck ≈ 60.8, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon from hand whenever a WIND monster is already controlled
- Level 3 WIND Machine Tuner — ideal Synchro material for the Clear Wing / Crystal Wing line
- Carries the 'Speedroid' name, so it is a legal target for in-archetype search and GY banishing
- Second effect works from the GY, letting it be banished for an 800 ATK pump on all current WIND monsters
- Runs at a single copy in most lists (277/400), keeping the slot cost low
Weaknesses
- Not a starter: it does nothing without an existing WIND monster on board
- Locks the player out of non-WIND monster effects for the rest of the turn, cutting off generic extenders and hand traps
- Provides no disruption, removal, or negation of any kind
- Generates no card advantage; the GY effect is only a temporary ATK boost
- Archetype-restricted power means it is close to a dead slot outside Speedroid / WIND builds
Counters / choke points
- Effect negation on the hand ignition effect (e.g. a negate on the Special Summon)
- Special Summon lockouts / floodgates that prevent the hand summon
- Removing the WIND monster first, leaving CarTurbo stranded in hand
- Graveyard hate that empties the GY before the banish-to-boost effect can be used
- Backrow or hand disruption that punishes the WIND-only follow-up window
Best use
Extender and Synchro Tuner material for Clear Wing / Crystal Wing lines. Decks: Speedroid, Radiant Typhoon, Mecha Phantom Beast, Windwitch, Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: if you control a WIND monster, you can Special Summon this card from your hand; Card text: after that Special Summon you cannot activate monster effects for the rest of the turn except WIND monsters; Card text: banish this card and 1 'Speedroid' monster from your GY to give all WIND monsters you control +800 ATK until end of turn; Card text: each effect is once per turn; Card identity: Level 3 WIND Machine Tuner, 800 ATK / 1200 DEF, 'Speedroid' archetype
- Observed: 400/400 sampled decks run it in the main deck, 0 in the side; Average 1.39 copies; 277 decks run 1, 90 run 2, 33 run 3; Co-decked with Speedroid Terrortop and Speedroid Taketomborg in 98% of lists; Co-decked with Clear Wing Synchro Dragon in 92.2% and Hi-Speedroid Rubber Band Shooter in 91.5%; 27 distinct archetypes appear across the sampled decks; Speedroid accounts for the large majority; Usage statistics: Speedroid inclusion 44.4% at 1 copy typical
- Inferred: Because it carries the 'Speedroid' name and the archetype has search routes, it is reliably tutorable within Speedroid builds; Its practical function is as an extra Level 3 Tuner body feeding Level 7/8 WIND Synchro summons, based on co-decking with Clear Wing/Crystal Wing
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no avg_power_index or avg_starter_count, so board strength and line redundancy cannot be measured usage_statistics covers only 2 archetypes, one of which (Yosenju) looks inconsistent with the deck sample no rulings data for the timing/interaction of the WIND-only monster-effect lock






